function NuitAtNokotaRanch()
{
var chats = {Loki, Hades, Hermes, Cupidon, Isis, Zelda, Nelson };
var clebards = {Didi, Fifi};
repeat
{
chat.KiMiaule( "Miaou..." );
clebards.Didi.KaPeur( "grrrr...." );
chat.EnColere( "PFSHHHH" );
clebards.Didi.KaKreKrePeur( "Kaï kaï." );
chat.KiRonronne( "rrrrrrrrrrrr" );
clebards.Didi.APeur( "brbrbrbrbrb" );
chat.TrottineSurCarrelage( "tagadatagadatagada" );
chat.KiMiaule( "Miaou..." );
chat.KiCrache( "Pflrrrr" );
chat.KiGrattePupuces( "gratgratgratgrat" );
chat.KiMiaule( "Miaou" )
} until ( jourLeve() & gamelleRemplie() );
}
Je me permets une petite adaptation

:
function NuitAtNokotaRanch()
{
var chats = {Loki, Hades, Hermes, Cupidon, Isis, Zelda, Nelson };
var clebards = {Didi, Fifi};
repeat
{
chat.KiMiaule( "Miaou..." );
clebards.Didi.KaPeur( "grrrr...." );
chat.EnColere( "PFSHHHH" );
clebards.Didi.KaKreKrePeur( "Kaï kaï." );
chat.KiRonronne( "rrrrrrrrrrrr" );
clebards.Didi.APeur( "brbrbrbrbrb" );
chat.TrottineSurCarrelage( "tagadatagadatagada" );
chat.KiMiaule( "Miaou..." );
chat.KiCrache( "Pflrrrr" );
chat.KiGrattePupuces( "gratgratgratgrat" );
chat.KiMiaule( "Miaou" )
}
until (( jourLeve() & gamelleRemplie() ) or clebards.Didi.Assome("Couic"));}